Graphic Design Principles and Fundamentals

The elements of visual design — line, shape, negative/white space, volume, value, colour and texture — describe the building blocks of a product’s aesthetics. On the other hand, the principles of design tell us how these elements can and should go together for the best results. Many of the principles below are closely related and complement one another.

Graphic-Design-Principles
Graphic-Design-Principles


Line

Lines are strokes connecting two points, and the most basic element of visual design. We can use them to create shapes, and when we repeat them, we can form patterns that create textures.

Line

Types of Lines

  1. Straight Lines
    • Convey order, stability, and structure.
    • Often used in layouts for a clean and organized appearance.
  2. Curved Lines
    • Evoke a sense of movement, softness, or elegance.
    • Often associated with natural or organic designs.
  3. Diagonal Lines
    • Imply energy, action, or tension.
    • Add a sense of dynamism and can draw attention to specific areas.
  4. Vertical Lines
    • Represent strength, growth, and dignity.
    • Often used to create a feeling of height or authority.
  5. Horizontal Lines
    • Suggest calmness, balance, and rest.
    • Frequently used in designs to provide stability and tranquility.
  6. Zigzag Lines
    • Communicate chaos, excitement, or unpredictability.
    • Useful for dynamic and engaging compositions.
  7. Dashed or Dotted Lines
    • Imply separation or connection without being rigid.
    • Often used for creating emphasis or highlighting areas.
Graphic Design Principle

Functions of Lines in Design

  • Guiding the Eye: Lines can direct the viewer’s gaze to specific elements.
  • Framing and Boundaries: Lines can separate sections or emphasize content.
  • Mood and Emotion: The style of the line (e.g., thick, thin, rough, smooth) impacts the tone of the design.
  • Creating Patterns and Textures: Repeated lines can form textures and decorative patterns.

Incorporating lines effectively involves balancing their attributes to complement the overall design intent.

Shape

Shapes are self-contained areas, usually formed by lines (although they may also be formed by using a different colour, value or texture). A shape has two dimensions: length and width.

Shape

Geometric Shapes

  • Include circles, squares, rectangles, triangles, and polygons.
  • Often convey order, precision, and structure.
  • Commonly used in modern, minimal, and tech-focused designs.
Geometric Shapes


Organic Shapes

  • Freeform, irregular, and often inspired by nature (e.g., leaves, clouds, or blobs).
  • Convey warmth, comfort, and spontaneity.
  • Used to add a natural or playful feel to designs.
Organic-Shapes


Abstract Shapes

  • Simplified versions of real objects (e.g., icons, symbols).
  • Used to represent ideas or concepts in a straightforward yet artistic way.
Abstract-Shapes
Abstract-Shapes

Negative/White Space

Negative space or white space is the empty area around a shape. The relation between the shape and the space is called figure/ground, where the shape is the figure and the area around the shape is the ground. We should be aware that when designing positive shapes, we are also designing negative spaces at the same time. Negative space is just as important as the positive shape itself — because it helps to define the boundaries of the positive space and brings balance to a composition.

Negative-Positive-Space

Volume

Volume applies to visuals that are three-dimensional and have length, width and depth. We rarely use volume in visual design, because most digital products end up being viewed on a 2D screen, although some apps and websites do use 3D models and graphics. (Technically, though, 3D images viewed on a 2D screen are still 2D images.)

Volume

Color

Color is an element of light. Color theory is a branch of design focused on the mixing and usage of different colors in design and art. In color theory, an important distinction exists between colors that mix subtractively and colors that mix additively.

Color

The subtractive mix of colors in paint and print produces the CMYK color system. The additive mix of colors on digital screens produces the RGB color system.

Texture

Texture is the surface quality of an object.

Texture

Texture

Texture can be created by a repeated pattern of lines, or by using tiled images of textures. Above, the diagonal lines add a ‘grip’ effect to an otherwise ‘smooth’ rectangle.

Unity

Unity has to do with creating a sense of harmony between all elements in a page. A page with elements that are visually or conceptually arranged together will likely create a sense of unity.

Unity


Hierarchy

The hierarchy shows the difference in the importance of the elements in a design. Color and size are the most common ways we can create hierarchy — for instance, by highlighting a primary button, or using larger fonts for headings. Items that appear at the top of a page or app also tend to be viewed as having a higher hierarchy than those appearing below.

Hierarchy

Balance

Balance is the principle governing how we distribute the elements of a design evenly. Balanced designs tend to appear calm, stable, and natural, while imbalanced designs make us feel uneasy.

Balance

Balanced designs appear stable, while imbalanced designs seem unsustainable and unnatural.

Balance can be achieved by having symmetry in the design (for instance, having a webpage with centralized text and images). However, you can also achieve balance without symmetry — perhaps unsurprisingly, this is known as asymmetrical balance. We achieve asymmetrical balance when we arrange differently sized elements in a way that results in unity. We can imagine a center point of the design and distribute the elements in a way that creates balance.

Contrast

Contrast is a key design principle that emphasizes the differences between elements to create visual interest, guide the viewer's attention, and improve readability. It helps distinguish one element from another, ensuring that the most important aspects of the design stand out.

Contrast


Types of Contrast

  1. Color Contrast
    • Using light vs. dark, complementary, or contrasting colors (e.g., black text on a white background).
  2. Size Contrast
    • Varying the size of elements to establish hierarchy (e.g., larger headings vs. smaller body text).
  3. Shape Contrast
    • Combining different shapes (e.g., circles and squares) to create diversity and focus.
  4. Texture Contrast
    • Mixing smooth and rough textures for depth and interest.
  5. Font Contrast
    • Pairing fonts with different weights, styles, or families (e.g., serif vs. sans-serif).

Scale

Scale describes the relative sizes of the elements in a design. By using a scale to make an element larger than others appearing with it, you can emphasize that element. Not only can you make an element stand out this way—you can also use scale to create a sense of depth (since nearer objects appear larger to the human eye). Exaggerated scales of images also add a certain level of interest and drama to them.

Scale

Dominance

Dominance is a design principle that ensures certain elements stand out and grab the viewer’s attention, creating a clear visual hierarchy. By emphasizing a specific feature or component, dominance helps convey the primary message or focal point of the design.

Dominance


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